Quick Links
Features
Interface
- New UI using xaml
- Changeable icons
- Built-in console with text highlighting
General Features
- Individual commandline-settings for bsp / light / run
- Build/copy all custom images used within the map to the maps-iwd
- Option to copy Fastfiles to “root\usermaps\mapname\” after building them
- Option to change mp/radiant executable names
Shader Generator
- Automatically generate shaders by using templates found in: “\bin\CoD4CompileTools\ShaderGen\”
- Includes pre-built templates for: 2D, sky, viewmodel, xmodel and world materials, each with multiple options to choose from
- Option to “inject” shaders/techsets into stock weapon viewmodels (custom public models etc ..)
- Option to compile shaders after generation
- A list of all existing shaders in “shader_bin\shader_src\” with options to quickly compile or edit them
- Quicklinks to all shader related folders
- A simple GLSL -> HLSL syntax converter