Overview
The map exporting feature heavily depends on the collision drawing feature present in IW3xo.
This gives you the ability to export only specific brushes or brushes using a material of your choice.
Example: Exporting All brushes
- Open the DevGui or use Collision Dvars
- Set “r_drawCollision” to anything but 0
- Set “r_drawCollision_brushDist” to 200 (performance, does not exclude brushes)
- Set “r_drawCollision_brushAmount” to 0 or max (same thing)
- Set “r_drawCollision_materialInclude” to all
- Hit Map Export or use Mapexport Dvars
Example: Exporting all clip-type brushes
- All of the above
- Set “r_drawCollision_materialInclude” to clip
- Export
Example: Exporting all brushes using the mantle_on material
- All of the above
- Set “r_drawCollision_materialInclude” to none
- Get the material ID of mantle_on by using “r_drawCollision_materialList”
- Set “r_drawCollision_material” to the material ID of mantle_on
- Export
Example: Exporting a specific section of the map
- Choose the brush-types you want to include
- Set “mapexport_selectionMode” to 1
- Use “mapexport_selectionAdd” to add the first point of the bounding box
- Move around while facing the direction of your first point to see the bounding box.
- Use “mapexport_selectionAdd” to add the final point when you are happy with your selection.
- Export