General: Live Link
New Feature

The Live-Link feature allows you to synchronize brushes with working collision, camera and worldspawn settings between [IW3xRadiant] and [IW3xo].
This is especially useful for CoDJumper / Deathrun maps as you can quickly iterate and change bounces, platforms .. you get the point.

Setup

  • Place the dynamic_collision_bmodels.map prefab found in map_source\prefabs\_iw3xo into your map. (Preferably into the sky)
  • Compile your maps bsp and fastfiles
  • Keep radiant open and launch IW3xo.
    Make sure that the following dvars are enabled and are matching radiant’s:
|-> radiant_live        :: enables live-Link
|-> radiant_livePort    :: port used for live-Link (has to match radiant)
  • Load up your map. You should now see such a print in radiant’s console:

  • IW3xo should report the same, followed by some initialization prints where it searches for the dynamic_collision_bmodels.map prefab. (Used for collisions)

^ use the devgui found in iw3xo or the radiant_syncCamera dvar to change the way camera synchronization is handled.

Saving your selection

  • Select everything you want (eg. start and end platform)
  • Open the devgui and select Save Current Selection (you could now edit the bounce inbetween without loosing the start and end platform)
  • Use Clear Saved Selection to clear synced brushes