The Nvidia PhysX integration allows for physics simulations on physics-enabled effect-models
or for prefabs (more precisely, the convex hull formed by all brushes within the prefab)
- Click the effects-cog found within the camera toolbar
- Select all the prefabs you want to turn into dynamic prefabs
- Click Generate Static Collision which will cook and prepare the world collision using
all non-selected radiant brushes / patches and prefabs (excludes selected stuff)
- Click Convert Prefabs to PhysX actors while still having your prefabs selected
- Use Play / Pause / Repeat
(NOTE no Undo’s are created so use pause/repeat to reset your objects back to their initial state)